Tag: patch notes

  • Black Ops 2 Patch Notes For April 30th Xbox 360 Update

    Treyarch has released a brand new patch on the Xbox 360 for Black Ops 2 which introduces a new game and fixes a ton of issues. Check out the full Black Ops 2 patch notes for the April 30th update:

    Feature Improvements

    • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
    • Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

    Multiplayer Issues Addressed

    • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
    • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
    • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
    • Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
    • Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.
    • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
    • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
    • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
    • Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
    • Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
    • Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
    • Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
    • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
    • Overkill challenges will now progress if the player is using an alternate select fire mode.
    • Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.
    • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
    • Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.
    • Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.
    • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
    • Addressed a rapid scrolling issue in the Preset Class Menu.
    • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
    • Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
    • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
    • Resolved an issue with signing in and out while a film in loading in Theater.
    • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
    • Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
    • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
    • Fixed an issue in Offline System Link when the host leaves a lobby.

    Gameplay Balancing

    • Reverted global spawn influencer change from previous game update due to undesirable side effects.

    Zombies Mob of the Dead Issues Addressed

    • Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
    • Players can now board the plane once it’s been built.
    • Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.
    • Addressed various zombie pathing issues throughout the map.
    • Fixed an issue where character conversations would overlap with each other.
    • Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.
    • Addressed several exploits involving zombie pathing and the zombie shield.
    • Resolved an issue where the game would not end if killed by the Acid Splat.
    • Fixed an issue where players could get stuck behind the Afterlife doors.
    • Resolved various pathing issues where zombies would not path to players behind open doors.
    • Addressed an issue with the electric chairs placing the players underneath the.
    • Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.
    • Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

    Let us know your thoughts on the patch in the comments below.

  • Black Ops 2 Patch Notes For March Update (Xbox 360, PS3, PC)

    A new update for Call of Duty Black Ops 2 has been released and as always we have the patch notes. Check out the full Black Ops 2 Patch Notes for the March update below:

    Feature Improvements
    The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
    Added the ability to view past seasons for all the leagues a team has been a part of in League History.
    Background Downloading has been enabled on XBOX 360.

    Multiplayer Issues Addressed
    Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
    Resolved Select Fire reverting back to default settings after a round transition.
    Fixed a potential exploit using the Trophy System.
    Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
    Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
    Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
    Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
    Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
    Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
    Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
    The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
    Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
    Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
    Fixed an issue where the Combat Axe would sometime destroy the Guardian.
    Addressed a missing image issue with the Medals section of the Combat Record for new players.
    Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
    Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
    Hosts can now kick players in Custom Game lobbies.
    Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
    Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
    The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
    Addressed a button mapping issue in the Emblem Options menu.
    Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
    Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
    Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
    Resolved an issue where the turret in the northern building on Turbine would become unusable.
    Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
    Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
    Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
    Addressed an issue where the game would sometimes crash after repeated host migrations.
    Fixed knife lunge launching players on the Express map.
    Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
    Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
    Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
    Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
    Resolved a couple of overlapping UI issues when CODcasting.
    Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.

    Gameplay Balancing

    Spawn System Improvements:
    Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
    Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
    Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

    SMGs:
    MSMC: Recoil has been increased.
    MSMC: Hip fire accuracy has been slightly reduced.
    PDW57: Recoil has been increased.
    PDW57: Hip fire accuracy has been slightly reduced.

    Pistols:
    KAP-40: Dual wield damage reduced.
    KAP-40: Dual wield hip fire accuracy has been reduced.

    Attachments:
    MMS: Cold blooded now renders enemies almost completely invisible to MMS.

    LMGs:
    QBB-LSW: Medium range damage increased.
    HAMR: Medium range damage increased.

    Assault Rifles:
    FAL OSW + Select Fire: Damage reduced when firing full auto.
    SMR + Select Fire: Damage reduced when firing full auto.
    Type 25: Move speed increased.
    Type 25: Medium range damage increased.
    SCAR: Long range damage increased.
    SWAT-556: Long range damage increased.

    Shotguns:
    M1216: Medium range damage increased.

    Sniper Rifles:
    Ballista + Iron Sight: Idle sway reduced.

    Zombies Issues Addressed
    Resolved several issues with exploitable areas in the Die Rise
    Resolved several exploits in Green Run
    Resolved network/connectivity issues that could occur in the frontend and lobbies.

    Some great improvements there like the KAP 40 patch but I’m not sure about the two best SMGs being nerfed i.e the MSMC and PDW. As you may know all of the SMGs were nerfed in the last patch when used with silencers. The Assault Rifles also got a bit of a buff this time, looks like the SCAR will be a beast now. The FAL and SMR were nerfed even more with Select Fire, a very good decision in my opinion.

    blops20 Black Ops 2 Patch Notes For March Update (Xbox 360, PS3, PC)

    Also check out:

    What change do you like the most and what would you like to get implemented in future updates? Let us know in the comments below.

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  • Latest Black Ops 2 Wii U Patch Includes Fixes And Updates, Patch Notes Here

    The Wii U version of Black Ops 2 has been finally updated and has managed to fix a ton of platform specific issues along with the usual nerfs, buffs and changes. The full patch notes are below, courtesy of the official COD forums:

    Wii U Specific Issues Addressed/Features

    • Home Button Menu is now available in Multiplayer and Zombies when not in-game
    • Send text messages from the lobby and friend list menus
    • Wii Remote Changes
      1. Improved presets
      2. Buffed aim assist
    • Wii Remote Bug Fixes
      1. Jittery movement
      2. Unable to turn when crouched/prone with a scoped weapon on Wii Remote
      3. Hybrid optic attachment stopped working after ADS on Wii Remote
      4. Guardian and Turret unmovable when weapon pickup option is set to inventory button
      5. Reticle disappearing during EMP
      6. Hunter Killer Drone does not fire in reticle direction
      7. Crash in Strike Force tutorial
      8. Lodestar score streak is hard to control (it now uses the control stick)

    Non Platform-Specific:

    New Features & Feature Improvements

    • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
    • Implemented sorting of Medals in the After Action Report.
    • Lowered HUD threshold for the “low health” overlay to increase player’s awareness of low health.
    • Added a “Go to Top” button for the League Leaderboard.

    Issues Addressed 

    • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
    • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
    • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
    • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
    • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
    • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
    • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
    • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
    • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
    • Improved turret tracking to eliminate false positives when checking line of sight.
    • Turrets now have smoother tracking when targeting players.
    • Improved bot pathing on multiple maps.
    • Current League Info is now getting updated properly in the Player Identity.
    • Manual sorting on League Teams removed as the results are now returned correctly.
    • Improved the Scoreboard to make friend Playercard information more accessible.
    • Addressed multiple UI issues.
    • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
    • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
    • Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
    • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
    • Addressed an issue where players were able to plant numerous Assault Shields.
    • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
    • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
    • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
    • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
    • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
    • Various minor map fixes were made across multiple maps.

    Gameplay Balancing

    Scorestreaks:

    • Death Machine: 3 hit kill range increased.
    • Dragonfire: health increased, gun spread reduced.
    • AGR: ground speed increased, reduced machine gun close range damage.
    • Warthog: reduced missile delay.
    • Lodestar: reduced missile speed and AOE radius.
    • Swarm: drone re-spawn delay increased.

    Perks: 

    • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

    Equipment:

    • Trophy System: increased range.

    SMGs: 

    • All + Silencers: reduced range.

    Assault Rifles:

    • All: reduced idle sway.
    • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
    • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SCAR: Increased 3-hit kill range.  Maximum amount of bullets to kill is now 4.
    • SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
    • MTAR: increased 3-hit kill range.
    • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
    • FAL OSW + Select Fire: increased recoil.
    • FAL OSW: increased hip spread.

    LMGs: 

    • All: ADS in and out time reduced.

    Shotguns:

    • SRM1216: slightly increased short range damage.

    Pistols: 

    • Executioner: increased medium range damage.

    So good news for all four of you playing the Wii U version! (I kid, I kid…).

    You may also be interested in:

    What platform do you play Black Ops 2 on? Let us know in the comments below.

  • Call Of Duty: Black Ops 2 PC Patch Released, Patch Notes Revealed

    After the Xbox 360 and PS3 versions of Call of Duty: Black Ops 2 were patched its time for the PC guys. The PC version has been patched with various improvements and bug fixes related to the multiplayer, campaign and zombies modes present in Black Ops 2.

    The full patch notes for the Black Ops 2 PC patch are below:

    Global Changes:

    Improved loadtimes when using AMD hardware
    Fix for issues when binding mousewheel to fire
    Using arrow keys to adjust Mouse sensitivity will increment the value by .01
    Fix for some instances of “Error quit was not requested in the main thread”
    Fix for issues with 16:10 displays
    Fix for TXAA not disabling when an unsupported card is detected
    Improvements to ambient occlusion
    Increased Friends list limit to 300
    Joinable friends now sort to the top of the friends list
    Users now have the ability to unlink youtube accounts.
    Added SFX to sliders in options menu
    Fix for knife lunge not working when a gamepad is connected
    Improved film rendering stability and made progression bar more accurate while rendering a film.
    Improved audio/rumble responsiveness when hitting enemies with gunfire.
    Fix for issues with changing the gamepad Button Layout in theater
    Fix for Party host receiving infinite “Reconnecting to Party” message when clicking on “Bring Party” in a post-match lobby.

    Campaign Changes:
    Fix for crash that could occur during credits
    Fix for freeze when unlocking Death From Above achievement

    Multiplayer Changes:
    Matchmaking improvements
    Added Hardcore Kill Confirmed playlist to the Hardcore category
    Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    Fix for incorrectly being able to purchase an 11th Create a Class slot
    Collision and clipping fixes on all maps
    Fixed a number of new UI error messages reported by users.
    Improved CoDTV sort filters for browsing content
    Players can now render films in addition to clips
    Removed incorrect SFX for placing from party games
    Fixes for issues with codtv images not loading in
    Bots no longer count towards the party size limit in Custom Games
    Added the ability to “View League Teams” from any player’s Playercard.
    Added the ability to “View Playercard” from League solo leaderboards.
    Map exploit fixes in Meltdown
    Fixes for errors on Express when the train arrives
    “Drop Shot” medal is no longer awarded after standing back up.
    Fix for escort drone cuing incorrect audio
    Added voice chat volume controls
    CoDTV video playback improvemnts
    Fixes for out of sync audio issues in rendered videos
    Fixes for rendered clips showing the wrong length on youtube
    Fixes with “Hacked” items not targeting the correct team
    Shadows seen through sniper scopes now render more correctly.
    Fix for Hijacked minimap displaying incorrectly
    Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
    Fix for final killcams not displaying properly if it is an “Assisted Suicide” kill.
    Fix for Bomb Defuser Challenge not progressing properly
    Fix for Hero Medal not appearing in game at the correct time.
    Fix for XP bar in League Play not displaying correctly
    Fix for teams being kicked from league play when matched against a previously played team
    Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
    Fix for partial loss of functionality when theater is started while a party member is in emblem editor
    Fix for Arch Nemesis challenge unlocking incorrectly
    Addressed issues which prevented some master challenges from being completed.
    Fix for friends list showing the wrong rank icon for players
    Fix for Escort Drones spawning under the map
    Added a fail-safe to prevent spawn trapping in CTF.
    Fix for floating corpse models on some maps
    Players can now copy a custom class to the extra prestige slot.
    Improved overall communication of Double XP when enabled.
    AAR better communicates how much XP was earned in each match.
    Fix for issues with having Assault Shield and no secondary weapon
    Thermal vision overlay no longer appears using the VTOL glitch.
    Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
    Fix for Camera Marker slide bar not functioning correctly
    EMP grenades no longer affect the CODcaster HUD.
    Fix for SFX that plays when player gets in the top 3 in FFA
    Increased sight checks on turrets to improve spawning algorithms.
    Multi-team games no longer count as a tie if an entire team quits.
    Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    Precision challenge “Wet Work” will now unlock with 10 kills.
    The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    Players that help with the “Synchronized Attack” challenge now get credit for it.
    Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
    Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
    The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    Players can no longer get on top of the shrubs in Nuketown 2025.
    Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    Clan tag is no longer locked immediately after prestige.
    Fixed an area in Express where K9 Unit dogs could get stuck.
    Party Privacy count no longer affects how many bots will spawn in Combat Training.
    Players can no longer stand on invisible collision in Carrier.

    MP Gameplay Balancing: The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

    Scorestreaks:

    UAV: cost increased from 350 to 425.
    Lightning Strike: added 750ms delay
    Equipment/Grenades:
    Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

    SMGs:
    All: increased hip fire recoil.
    All: increased max hip fire spread from 4.75 to 5.
    All: reduced bullet penetration.
    MSMC: increased recoil slightly.
    PDW-57: increased recoil slightly.

    Assault Rifles:
    All: reduced idle sway for more reliable long-range aiming.
    M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
    M8A1 + Select Fire: increased recoil.
    FAL OSW + Select Fire: increased recoil.
    SWAT-556 + Select Fire: increased recoil.

    Sniper Rifles:
    All: increased hip fire spread.
    All + Laser Sight: increased hip fire spread.
    XPR-50: increased recoil slightly.

    Shotguns:
    R870: reduced one-hit kill range by 45 inches.

    Pistols:
    B23R: reduced headshot multiplier from 1.4 to 1.
    KAP-40: reduced headshot multiplier from 1.4 to 1

    Zombies Changes:
    Fix for Reviving text remains on screen during scoreboard after game ends
    Fix for Mystery Box beacon disappearing after host migration
    Fixes for players getting inside of or clipping into objects in all ZM maps
    Improved zombie AI pathing in all maps
    Fixes for players falling outside of the map for all maps
    Players will now take damage while holding buildable parts
    Fixes for issues obtaining the Jet Gun
    Removed debug text that sometimes appears after host migration
    “You Have No Power Over Me” achievement is now awarded at the correct time
    Fix for infinite loading screen when uploading short clips
    Fix for errors that may occur when viewing long clips
    Fixes for Green flashes appearing when exiting Nuketown Zombies
    Dead players can now text chat with living players
    Added voice chat volume controls
    Fix for players having unbreakable zombie shield
    Fix for issues with multiple players buying the same door
    Fix for incorrect character audio while holding breath with sniper scopes
    Fix for rare issue with players getting stuck in custom game lobby
    Fix for players getting permanent perks
    Fix for persistent upgrades never going away.
    Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes

    Let us know your favorite thing about the patch in the comments below.

  • Black Ops 2 1.04 Patch Notes Released, Nerfs All Around

    Treyarch has released patch notes for the Black Ops 2 1.04 patch, the patch is live right now on the PS3 and will be arriving on the Xbox 360 this weekend.

    The full list of changes in the Black Ops 2 1.04 patch are below:

    New Features & Feature Improvements

    • Added support for posting Live Stream URLs to Twitter.
    • Improved audio/rumble responsiveness when hitting enemies with gunfire.
    • Improved overall communication of Double XP when enabled.
    • AAR better communicates how much XP was earned in each match.
    • Added the ability to “View League Teams” from any player’s Playercard.
    • Added the ability to “View Playercard” from League solo leaderboards.
    • Added a number of security system enhancements.
    • Added Hardcore Kill Confirmed playlist to the Hardcore category

    Issues Addressed

    • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
    • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
    • Added a fail-safe to prevent spawn trapping in CTF.
    • Increased sight checks on turrets to improve spawning algorithms.
    • Fixed a number of new UI error messages reported by users.
    • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    • Improved overall Theater and Live Streaming stability.
    • Improved film rendering stability and made progression bar more accurate while rendering a film.
    • Addressed issues which prevented some master challenges from being completed.
    • Precision challenge “Wet Work” will now unlock with 10 kills.
    • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    • Players that help with the “Synchronized Attack” challenge now get credit for it.
    • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    • Emblem Editor no longer closes the current emblem when discarding changes.
    • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
    • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
    • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    • Players can no longer get on top of the shrubs in Nuketown 2025.
    • Thermal vision overlay no longer appears using the VTOL glitch.
    • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    • Counter UAV no longer remains for the rest of the game after a host migration.
    • Clan tag is no longer locked immediately after prestige.
    • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
    • Multi-team games no longer count as a tie if an entire team quits.
    • Fixed an area in Express where K9 Unit dogs could get stuck.
    • EMP grenades no longer affect the CODcaster HUD.
    • Party Privacy count no longer affects how many bots will spawn in Combat Training.
    • Shadows seen through sniper scopes now render more correctly.
    • Players can no longer stand on invisible collision in Carrier.
    • “Drop Shot” medal is no longer awarded after standing back up.
    • Players can now copy a custom class to the extra prestige slot.

    Gameplay Balancing

    The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

    Scorestreaks:

    • UAV: cost increased from 350 to 425.
    • Lightning Strike: added 750ms delay

    Equipment/Grenades:

    • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

    SMGs:

    • All: increased hip fire recoil.
    • All: increased max hip fire spread from 4.75 to 5.
    • All: reduced bullet penetration.
    • MSMC: increased recoil slightly.
    • PDW-57: increased recoil slightly.

    Assault Rifles:

    • All: reduced idle sway for more reliable long-range aiming.
    • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
    • XM8 + Select Fire: increased recoil.
    • FAL OSW + Select Fire: increased recoil.
    • SWAT-556 + Select Fire: increased recoil.
    • MTAR: Made auto aim values consistent with all other assault rifles.

    Sniper Rifles:

    • All: increased hip fire spread.
    • All + Laser Sight: increased hip fire spread.
    • XPR-50: increased recoil slightly.

    Shotguns:

    • R870: reduced one-hit kill range by 45 inches.

    Pistols:

    • B23R: reduced headshot multiplier from 1.4 to 1.
    • KAP-40: reduced headshot multiplier from 1.4 to 1

    Are you happy with the changes in the latest patch? Let us know in the comments below.