Tag: xbox360

  • First Look At The Metal Gear Rising: Revengeance E3 Demo

    The Platinum Games and Kojima Pro teams have been working hard at preparing a working demo in time for E3 for their upcoming hack and slasher – Metal Gear Rising: Revengeance. Hideo Kojima posted three images on his Twitter today saying “Checking RISING’s demo. Title screen had been fixed. Cool Black Raiden!” Check them out below.

    metal gear rising First Look At The Metal Gear Rising: Revengeance E3 Demo

    The second image with the caption: “the arm of White Raiden.”

    metal gear rising 1 First Look At The Metal Gear Rising: Revengeance E3 Demo

    The last image shows us Raiden’s back.

    metal gear rising 22 First Look At The Metal Gear Rising: Revengeance E3 Demo

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  • Super Street Fighter 4 Arcade Edition Coming To Consoles!

    That’s right SF fans! If you haven’t had enough of Street Fighter 4 yet, here’s another one for ya! Capcom is releasing their arcade-exclusive title “Super Street Fighter 4″ to home consoles. The new features in this game are very notable, mostly revolving around the new characters. Yun and Yang are in this game, the two guys who I never chose in past games because their moves being repetitive and clunky. The two major characters, however, are Oni Akuma and Evil Ryu.

    Fans of the series might be familiar with Evil Ryu but Oni Akuma is not known by many. Oni Akuma is the beast form of the fighter where his hair glow and he has a very awesome finishing move in SSF 4. Oni alone is enough to go buy this game, let’s just hope they don’t make a Super Turbo Street Fighter 4 now, I hope Capcom starts working on Street Fighter Alpha 4 now, that title needs updates!

  • Final Fantasy XIII vs XIII-2

    Final Fantasy is a franchise that everyone has heard of by now, either directly or indirectly. The series has about sixteen main games, and numerous spin-offs. Recently, though, after the release of XIII, fans have begun to think that the franchise might as well be considered a ‘Dead Fantasy’.

    The excitement for Final Fantasy XIII was immense. Fans had loved VII, which was the first Final Fantasy on the PlayStation 1. Final Fantasy X was also enjoyed, being the first game on the PlayStation 2. When Square Enix announced XIII, which was to be the first game on the PlayStation 3, it was assumed by fans that just like it’s predecessors, XIII would be an outstanding game too.

    They were wrong.

    Although XIII scored a 83 on Metacritic, which is considered good, the game was disappointing. It felt nothing like a Final Fantasy game. Linearity, annoying characters and a battle system that could have used a lot of improvement, are only a few of the many problems that the game faced. Fortunately, it turned out that Square Enix listens to it’s fans. After realizing their mistake, Square Enix decided to create a sequel to XIII to correct it’s many problems and satisfy fans. What Square did not realize is that fans did not want a sequel. They wanted a completely new game that was better than the previous ones. To be precise, they wanted Versus XIII, which by the way, still remains behind curtains.

    Final Fantasy XIII 2 vs xiii 2 720x405 Final Fantasy XIII vs XIII 2

    Nonetheless, Square released the sequel, and in a short of span of time too. Although this did not manage to placate the fans, I believe that it was better than it’s predecessor. Many seem to disagree with me though. Most reviewing websites gave XIII-2 a low score and the game now holds a metacritic score of 79. One thing I noticed in almost all the reviews was that they said that the game was ‘better than XII’, yet the scores remained low. I came to the conclusion that XIII had been an overrated game, being the first Final Fantasy on the next-generation consoles. On the other hand, XIII-2 had been underrated due to the hate for XIII itself.

    Remember, one must understand both games to compare them. I often find myself reading hateful comments towards XIII-2 by people who have not even played the game as they express a lack of knowledge toward it. I wish that fans would give a chance to Final Fantasy XIII-2. It’s not as bad as you may think it to be.

    Here, I will compare both games in various aspects and provide a clear verdict for all Final Fantasy fans.

    Story

    The Final Fantasy series is known, among other things, for it’s amazing stories that fans have come to love. Every story has recurring elements, but is unique in it’s own way. Stories that span over an entirely new world with entirely different antagonists and protagonists, along with exciting twists and turns. XIII tried hard to deliver a good story, but got lost somewhere along the way. At first, the story was exciting as Lightning and Snow were both trying to save Serah, and got tangled up into something unexpected. However, all this talk about Fal’Cie and L’Cie got too confusing. And before we knew it, the story slipped from our grasp. It wasn’t difficult to comprehend it or anything; it just wasn’t interesting enough to hold on to. It simply dragged on and on, cutscene after cutscene filled with pointless dialogue that simply wasted time and interfered with the gameplay.

    Final Fantasy XIII 2 vs xiii 6 Final Fantasy XIII vs XIII 2

    On the other hand, the story of XIII-2 has minimal talk of Fal’Cie and L’Cie. However, it is quite confusing, especially for those who are not familiar with time travel mechanics that have been shown to us in different movies and video games. Although the story is gradually made easier to understand as you progress through the game, some parts are still left hanging. Some points were never clarified and are either left for the players to speculate upon, or explore further in downloadable content. I managed to completely understand the story but some things left me confused. Questions like “How did Sazh come into 500AF?” or “What happened to Alyssa?” were never answered. I did not understand the part about Snow being a L’Cie either, but I guess that is later explained in DLC. Despite being minor points that can be ignored or understood later by putting some effort into them, they should have been answered properly to avoid disorientation.

    Final Fantasy XIII 2 vs xiii 1 720x405 Final Fantasy XIII vs XIII 2

    Both XIII and XIII-2 had flaws with the story but I personally enjoyed the story of XIII-2 a lot more as it was more fantasy-like. Goddesses, warriors, looking into the future, guardians… It was great and had the fantasy feel to it, unlike the story of XIII that was more like science fiction meets weird monsters. Almost everything in XIII was mechanical, from the monsters to the bosses to the eidolons, minus the part in Gran Pulse where proper monsters were seen on the field. I would’ve been okay if more fantasy was involved though. Therefore, due to better fantasy elements, XIII-2 has a better story. All those who do not understand it’s story need to familiarize themselves with Time Travel mechanics, by watching more movies related to it. Honestly, if you did not understand the story of XIII-2, I doubt you would be able to comprehend anything in Back to the Future.

    Characters

    Every story needs memorable characters. XIII definitely had characters worth remembering, but not in the way you’d expect. Lightning was a good character, no doubt. I wouldn’t have wanted any other female protagonist to take the lead. However, the same cannot be said for the rest. Snow was too over-confident, arrogant and brash. He should have been the ‘cool guy’ like Vincent, or Auron. Sazh tried too hard to be funny, and failed horribly at it. Hope was too whiny. Fang was okay, but not worth remembering, except for her Australian accent (Didn’t know people on Gran Pulse were Australian). And Vanille… she was the worst of the lot. Her moans and chuckles were simply awkward and her entire personality was way immature. Seriously Square? What happened to the females who were fun to have in the party? Like Yuffie in VII, Selphie in VIII and Rikku in X? Vanille was just too overboard.

    Final Fantasy XIII Game 1920x1080 720x405 Final Fantasy XIII vs XIII 2

    The antagonists were not good enough either. Barthandalus was a stupid villain who had no aura of evil. Orphan, the final boss, was too easy and not quite noteworthy either.

    XIII-2 had all the protagonists of XIII, along with a few new additions, such as Noel (Which is Leon turned backwards by the way. Seems like Square ran out of ideas), Caius and Yeul. Most of the previous characters were either improved, or shown very little of. Hope is no longer whiny. Instead, he’s more mature and serious. I actually liked him in XIII-2. Sazh, Fang and Vanille make tiny appearances in the game and aren’t significant. Thank you Square Enix, for not having us endure the torture of Vanille’s voice again. Noel is a nice, strong character. Not the serious, cool protagonist you’d like to have, but good enough anyways. Serah is not that good. I wanted Lightning to be playable throughout the game, but I guess that was never meant to happen. Serah is awkward and very girly. Not to mention that she moves in a very odd fashion, which made me use Noel as the party leader.

    ffxiii 2 character wallpaper by smithy1928 d4aevjf 720x404 Final Fantasy XIII vs XIII 2

    Caius, on the other hand, is a great villain. He isn’t your typical ‘I-want-to-destroy-the-world-for-no-reason’ type of guy. He does what he does because of grief and sorrow, and to save Yeul. All he cares about is protecting Yeul, no matter the cost. His sword, looks and outfit have a semblance of destruction and despair hanging over them. This is the type of villain every fantasy game should have. He is obviously not close to the likes of Sephiroth in terms of strength, but his overall character as an enemy is very impressive.

    Seems like Square did improve upon it’s characters this time around.

    Music

    Good music is something I always look towards when I play a new game. Final Fantasy has been a source of amazing tunes for me to hum along to. In fact, most of the music in my iPod consists of momentous tracks from numerous Final Fantasy games, either original versions, orchestrated versions or covers. Just by this variety, you should be able to fathom how loved the music is. Concerts are held in memory of these fantastic melodies.

    Unfortunately, neither XIII nor XIII-2 satisfied my hunger for music. The tracks were good, no doubt, but just not worthy of remembrance. Then again, this was to be expected as Nobou Uematsu was not the one who composed the soundtrack. For those of you who do not know, Uematsu-san produced the music for Final Fantasies 1-12. Masaishi Hamauzu had composed the music for XIII and XIII-2, but he could obviously not match Uematsu.

    2630.FF Music Full 720x349 Final Fantasy XIII vs XIII 2

    The only tracks I thought were catchy (Only slightly though) were Saber’s Edge and Snow’s Theme. The battle theme, Blinded by Light, was catchy only during the middle. In XIII-2, some of the tracks, including Saber’s Edge and Snow’s Theme, among others, are repeated. There are new tracks as well, but just like XIII, they fail to capture hearts. Great tracks, but not up to the Final Fantasy standards. XIII-2 also has several vocal tracks. I have never seen many vocal tracks in a video game, so this was a first. It was nice, but once again, not good enough. Perhaps if the songs had been chosen more carefully, they would have been welcomed. Once again, just to make my point, the songs were not bad, but not up to the standards.

    And don’t get me started on the Chocobo Rock Anthem.

    Therefore, in this aspect, both games stand together.

    Graphics

    I would be a fool if I did not accept that XIII was a beautiful game. The visuals were stunning. I had first seen XIII on a regular CRT television with a 480i input. Even then they seemed splendid. After I started the game with a proper 1080p input, I was blown away. Square Enix has always been skillful  with graphics, (Further proved by ‘Agni’s Philosophy’) but I did not expect graphics to be as astounding as this. I would sometimes just stand there on Gran Pulse, looking at the environment around me and marveling at everything. Sure there were a few rough edges here and there, but the whole thing was spectacular.

     Final Fantasy XIII vs XIII 2

    XIII-2 did not match up to it’s predecessor in terms of visuals. If you could compare both games, you would obviously see the difference. XIII had better textures, better effects and better visuals in all aspects. This is no surprise as XIII had been in development since 2004, meaning that Square had 5 years to work on it. On the other hand, XIII-2 began development in 2010, meaning that it was given to us in only a year and a half. Nonetheless, there is no point in giving excuses, though one must really understand that Square worked quite hard as they produced a good game in a short span of time.

    Final Fantasy XIII 2 vs xiii 4 720x405 Final Fantasy XIII vs XIII 2

    XIII is the obvious winner here.

    Gameplay

    This is what matters in every game. Without good gameplay, a video game is like a slice of pizza stripped of all it’s toppings and cheese. Where’s the fun in that?

    XIII’s gameplay was widely criticized. When fans saw the trailers, the hype increased. It seemed like the battle system would be great, and there would be a lot of exploration and what-not. The trailers were a lie.

    1300276 hopebacktakeslead super Final Fantasy XIII vs XIII 2

    XIII was absolutely linear (So was X, but it made up for the linearity with it’s story, characters, music and graphics). Throughout the whole game, except the part on Gran Pulse, you simply had to walk down a narrow corridor and fight the occasional battle. This linearity caused me to rage quit somewhere in the middle, until I ran out of stuff to play and got back on this. The crystarium in the game is also linear. You just keep holding down a button and your stats will be improved automatically. Somewhat similar to the sphere grid, the Crystarium does offer some extra upgrades, but they are useless as you have no control over 90% of your stats. They’ll increase according to the role your character has taken.

    The fact that you could see monsters was both good and bad at the same time. Good, because you could avoid them or fight them without being surprised or frustrated. Bad, because sometimes they blocked your path when you were in no mood to attack, or were too weak.

    The battle system was not impressive either. It was flashy, and made it seem like you had a lot of control over your character, when in reality it was automated. You can only control one person in battle, and the game ends if that one person dies. Whats more is that you could not select who you wanted to control in battle, until chapter 9 or so.  The paradigm shifting was there, but it was too slow. By the time you switch paradigms and watch the characters change their roles, the enemy would have dealt some damage, causing you to be at a disadvantage. Stars were displayed at the end of the battle, telling you how well you fought, but there were no incentives for getting 5 stars.

    928790 20100213 screen006 1 720x405 Final Fantasy XIII vs XIII 2

    And there were summons (now called Eidolons). These iconic epic entities help you gain the edge in battle in every Final Fantasy. Except XIII. I found Eidolons to be pretty pathetic. Most of them were revealed much later in the game, and they did not do significant damage. I did well throughout the game without their help. Sometimes, I staggered my enemies with the Eidolons only to find that the stagger meter went down after the Eidolon left. What was the whole point then? Furthermore, Eidolons didn’t look as cool as they did before. They all turned into robot-like monsters who change their shape to become… cars and bikes?

    Ff13 odingestalt 720x405 Final Fantasy XIII vs XIII 2

    Another iconic feature of the Final Fantasy series is the existence of Chocobos. Yes, those yellow, ostriches with large feathers. They help you get around very fast. But what is the point when you get them 11 chapters later? And even then to be used only in Gran Pulse? They were useless unless you wanted to attempt sidequests in Gran Pulse.

    Ah yes, sidequests… Those uninteresting missions that consisted of nothing more than a mere battle. Also, you can not have more than one sidequest. Trust me, you would not want to waste your time on these. And if you already have, then I respect for being able to withstand the immense boredom.

    Final Fantasy XIII 2009 11 20 09 241.jpg 6101 Final Fantasy XIII vs XIII 2

    You’d think that was enough, but it isn’t. Remember the cool weapons you’d get in previous FFs? I admit that they weren’t given much of a look, and they were only slightly altered, but they were good weapons nonetheless. The equipment in XIII is crap. You need to ‘upgrade’ your equipment using different items, but there is no point in testing out different items, as they will have the same result. Why have such items in the game in the first place, if they hardly have any use?

    I’ll admit that I’m a Final Fantasy fanboy, to some extent. I’ve played most of the Final Fantasies, and I even enjoyed the early ones in this age, which shows how I am able to love the series easily. It’s surprising, and depressing, to see that XIII couldn’t manage to gain my praise. It is like a scar on the entire series.

    As for XIII-2… Well, Square solved most of the issues related to gameplay. Firstly, there is no more linearity. There is still no world map, but the game is very open. Through the History Crux, you can access areas belonging to various timelines. Each area is open and can be approached with many ways. You have different choices to make, and the Live Trigger option, though having no immediate effect, is fun to use as it provides you with information regarding the story and allows you to delve into the conversation. Treasures are hidden in every world, and sometimes you have to find them with Mog’s help, which is a lot of fun. Throwing Mog to find treasures, while risking the appearance of monsters is a nice addition. Also, I love how Mog screams for mercy (Mog Abuse). All this breaks the linearity and gives you more freedom. Although it’s still not as open as western RPGs, it is still admirable in terms of JRPG standards. Whats more is that almost everything is unlocked from the start. All the main roles, the paradigms, the party members… everything! No more tutorials at every other chapter.

    FFXIII 2 towns Final Fantasy XIII vs XIII 2

    However, the crystarium is still linear. Now, you just select a role and tap a button to improve your stats. Once again, your stats are improved automatically, with you having no say in them. On the other hand, you can no longer see monsters until they appear. The Mog Clock feature is nice, and brings back random encounters in a less irritating way. Now, if you feel like you don’t need to fight, you can choose to keep running to avoid the monsters. These beasts no longer block your path and force you to fight them.

    4e440ab5 Final Fantasy XIII 2 Serah Gameplay 720x405 Final Fantasy XIII vs XIII 2

    The improvement that I was most looking forward to was that of the battle system. And I’m happy to say that I’m satisfied with this. There are only two party members this time around; Serah and Noel, but I had no issues with that. Since the game is short, I didn’t see the need for additional party members. Instead, you can now have monsters fighting with you in battle. It was a welcoming addition to the game. I’ve never played Pokemon, but I think I understand how players must feel when they catch a new Pokemon for their collection, because I felt the same way when I caught monsters in XIII-2. Did you want that Chocobo in you battle? Well, now your dream can come true. Behemoths, Tonberries, Cactuars – you name it! Each monster had it’s own special Feral Link ability which saved me time and CP. For example, I attained a monster who could buff my party with his feral link ability. This saved me from having to develop one of my characters as a synergist. Not only is this useful, but it’s fun too, as the Feral Link ability needs to activated by certain button inputs. If these inputs are provided quickly, more bonuses will be given. The battle leader can also now be changed any time during the fight. Also, the game does not end if the main player dies; in such a case, the second surviving player becomes the leader. Thus, no stupidity while fighting. If you fear that the battle still may not be in your control, due to ‘auto-battle’, you can set the cursor to always be on abilities so that you can select your characters moves manually, allowing you greater control over the game.

    Ff13 2 e3 battle 720x405 Final Fantasy XIII vs XIII 2

    These button inputs lead me to another aspect of the battle system: Cinematic Action. Occasionally, especially in boss fights, you’ll have to press, hold or tap various buttons at the right time to defeat the enemy. This is also a good addition to the system and breaks the repeated cycle of ‘attack-stagger-attack’.

    Paradigm shifts are much faster too. Now, you don’t have to watch your characters changing their paradigms. You simply select the paradigm you want and the characters will switch into it immediately. This makes moving back and forth between paradigms entertaining and easy. This time, the stars displayed at the end of the battle have some meaning attached to them. If you achieve five stars, you will get bonuses, such as a 200% chance of item drops from the enemy. Such little incentives intimidate the player to perform better, instead of just hacking away at the enemy with the Commando role.

    Sadly (or fortunately) there are no Eidolons in the game. The game feels as if it’s… ‘lacking’ due to this. But its better to not have Eidolons than to see them being useless and pathetic, hence scarring their might as powerful entities. On the other hand, Chocobos are now available in almost every area. You can ride them and reach your destination quicker.

    ffxiii2 chocobo thumb Final Fantasy XIII vs XIII 2

    Sidequests are much better to. Still not very immersive, but better than the Cieth missions in XIII. In XIII-2, you will meet people who will ask you to perform different tasks for them, such as retrieving a flower that only blooms in the winter (in which case you have to go into the future when it is snowing and get the flower), or providing them with fully explored maps which you gain after… fully exploring the area, obviously! These seem like menial tasks, but all sidequests are this way. I’m sure you’ll agree that these are better than the killing quests in XIII.

    Lastly, the items required for upgrading are no more. Yes, the weapons are still simple and similar-looking. New weapons can be purchased by a vendor named Chocobocolina who appears in every area. Sometimes, you require specific items to buy new weapons, and this is better than having to upgrade your weapons using them.

    My favourite part about XIII-2 was the autosave feature. No more saving after every area, meaning no more need to worry about losing my progress.

    Length and Content

    When you spend $59.99 on a game and exhaust your wallet, you obviously want something that will keep you entertained for days. RPGs are known to be very long and vast, hence keeping you occupied for a long time. This was true in XIII’s case. The game spanned over 40-45 hours easily, even if you avoided the side-quests. XIII-2 was comparatively short. People have reported to have finished the game in 25 hours, whereas it took me only 18 (Avoided the side-quests and left them for the end).

    Final Fantasy XIII 2 vs xiii 3 Final Fantasy XIII vs XIII 2

    But along with length, you always want good content, right? Although XIII was twice as long as XIII-2, it had you run through narrow pathways, fighting occasional battles in between which were not quite fun as everything was automatically done, except the paradigm shifting, which was slow. XIII-2 was better in game play, and hence more fun, as explained above.

    Conclusion

    And so it can be concluded that Final Fantasy XIII-2 is an improvement over XIII and is definitely worth playing. XIII-2 has a better story (if you put your mind to it), better/improved characters, more freedom, a better battle system, chocobos, good sidequests, autosaves and fun things to do when you aren’t pursuing the main story. It is only in terms of graphics that it feels weak.

    All those people whining about this not being a good game, simply because they did not like XIII, can now understand how Square fixed it’s mistakes. Perhaps you’ll give the game a chance now.

  • Spec Ops: The Line Review

    Yager and 2K Games have managed to add a rebellious and subversive title to the vast library of military and tactical shooters. Framed in the built of sand dunes, dusty surroundings further filled with sparkle of hundreds of rifles glinting in sun – Spec Ops: The Line is a stunning and gripping third-person military shooter that challenges players’ ethics and integrity by putting them in the middle of intricate situations where impossible choices affecting human life must be made.

    While it’s shooting mechanics may be basic, but Spec Ops: The Line fancifully covers the moral dilemmas of war. The Line’s original claim to fame was that it was being postured in Dubai; that enormous city of glass outlined by the desert that never really looks like it should belong. The city has been invaded with huge massacre sand storms that are devastating everything in their path. The team of three, controlled by you have been sent in to try and find out what happened to the 33rd company that was sent there to organize an evacuation. Players fly into Dubai’s unforgiving sands as Captain Martin Walker, interpreted by fan-favorite voice actor Nolan North who’s in almost every game nowadays. Walker is joined by fellow Delta team members John Lugo and Alphonso Adams; the trio gets little time to talk after reaching their destination before the squad is attacked and character evolution is engross to the demands of action.

    spec ops the line review 1 Spec Ops: The Line Review

    A couple hours into the game, the dilemma of emotions starts which really separates the game from typical war time shooters. Facing a series of escalating nightmares, you come across dead men hanging from ropes. You see innocent women and children being murdered; others being mutilated, oppressed and persecuted. Everyone is helpless, even you are not able to gratify anyone. And then comes the hardest part as you’re going to have to join in on the travel along this morally difficult turf. As your team fights back, you will have to take the unforgiving decision of shooting your own former brothers in arms. It starts to wear down on your psyche, ego and the teamwork between your fellow men. You start to flinch and recoil from danger at the violence. You start to go a little mad.

    The game is at its best during intense fire-fight sessions around and after halfway through campaign. Designed with a lot of character-less violence as enemies who blend into one another becomes the one in the scenes that truly work are the ones that drive your character and maybe even yourself deeper into understanding the brutal cost of war and allow for multiple campaign playthroughs as you make different decisions with no easy answers.

    spec ops the line review 2 Spec Ops: The Line Review

    However character less violence is one the greatest weakness of Spec Ops. There are a few times when the game starts to get a bit repetitive. You enter a room, quickly take cover, and kill the enemies, it really gets boring after a while. By the time the game had begun its emotional and psychological genre, it was ready to stop with these kind of inclusive shooter episodes.

    The multiplayer portion of “Spec Ops: The Line” is pretty barefaced although the sand elements that play a role in the campaign are often a part of it as well as sandstorms can blow in and you can sometimes blow out windows, dumping the stuff on the enemies. Other than the setting, it’s a typical and average multiplayer and perhaps even a bit sub-par in its map design.

    spec ops the line review 3 Spec Ops: The Line Review

    The Line agitates you with dark questions, asks about your role in the forced collision that sustains games like it. It’s still a monotonous array of shootouts, ammo roundups and flashy set pieces; albeit one that delivers a message. The character design is strong, the enemy animation is rational, but it’s the environments that are the most dexterous. The way light and shadow plays through this ambushed city – it’s going to be one of the most memorable game settings of the decade.

    spec ops the line review 4 Spec Ops: The Line Review

    The game can’t really be compared to Call of Duty and other brain dead FPS games. From a start, played from a third-person viewpoint, and cover is a major issue. On normal difficulty you can be killed by just a few shots, although you can always wait for your health to regenerate, the game is made a bit more interesting with the inclusion of stronger and armored enemies. As with Ghost Recon: Future Soldier or Gears of War, its two closest points of comparison, you need to be fully aware of your surroundings, of where you can find cover and where you’ll be exposed to incoming fire. What’s more, ammo is in painfully very short supply, so there’s not a lot of room for just crouch down until all your enemies are killed off, either.

    spec ops the line review 5 Spec Ops: The Line Review

    Spec Ops: The Line has some intense game play issues. Players might take it as a boring title due to repetitive combat, story filled with plot-holes, awkward check-pointing and the most important of all issues, the dilemma of emotions which is dragged in a war time shooter game. However it has a good story and character moments are though-provoking and unique. The graphics’, colors and sound is up to the standards which makes it a fine game but incomparable with Call of Duty and the like.

    Techdeviile awards Specs Ops: The Line with 3/5 stars.

  • Resident Evil 6 Xbox 360 Version Leaked

    Resident Evil 6 is expected to hit stores next month on October but 2nd modded Xbox 360 users are already playing the game. The game has been leaked on private gaming torrent tracker BlackCats Games by user DevilSlayer.

    resident evil 6 leaked 720x433 Resident Evil 6 Xbox 360 Version Leaked

    The game is available as a “JTAG Rip” and is sized at 6.97gb. Resident Evil 6 will be available on retail in two discs, although the uploader claims the second disc only contains other languages.

    Note: This leak is legit, the rip has confirmed to be working by multiple sources.

    Which platform will you be getting Resident Evil 6 for?

  • Halo 4 Announced For Xbox 360, Will Be Released In 2012 (Update: Trailer)

    Microsoft just made it official, Halo 4 is coming to the Xbox 360 in 2012. 343 Industries are at the reigns of the game and the brief teaser trailer Microsoft showed off to end their E3 Press Conference looked awesome.

    Master Chief and Cortana are back it seems to start a new trilogy but this time Bungie won’t be involved. More information on this as it develops.

    Update: The trailer has surfaced on YouTube which you can see below. Enjoy.

  • Halo 4 UNSC Weapons Trailer

    A new trailer for Master Chief’s latest outing has been released showing off the different UNSC weapons namely the Spartan Laser, Saw and Rail Gun. Check it out below:

    Which weapon will you be trying out first?

    Halo 4 will arrive exclusively on the Xbox 360 on 6th of November 2012.

  • Final Fantasy 13 Review

    Final Fantasy the king of the JRPG scene revolutionizes the genre with each installment. The series always strives to offer graphics, music, gameplay and presentation at a higher standard and succeeds to give an unforgettable experience every time. Final Fantasy XIII is the first of the series to come out on the current gen consoles and just as expected it is a fantastic game but not without its flaws.

    XIII takes place in the protected society of Cocoon which lies above the world of Pulse. Cocoon is the highly civilized world while Pulse is filled with the so called “Savages” and dangerous monsters. The citizens of Cocoon are always under threat from an invasion from Pulse so they rely entirely on the Fal’Cie, god like creatures that provide cocoon with food, weather and even light. Cocoon’s Fal’Cie are considered as protectors while Pulse’s Fal’Cie the enemy. In Final Fantasy XIII players take the role of 6 Cocoon residents who in unexpected events are turned into Pulse l’Cie enemy of Cocoon. Now our Heroes, servants of the Pulse Fal’Cie must fulfill the tasks or suffer a fate far worse that death.

    The first half of the game is pretty dull and confusing. A lot of the story is thrown at you without any context or explanation. Also in the first few hours you get a stripped down battle system with easy encounters. The player doesn’t even need to concentrate, just press the Auto-Battle button a couple of times and you’re done. Apart from that the game stays so frigging linear in the first 3 hours that it gets almost boring.

    Later when the Paradigm and Crystarium systems become available the game really gets started. Characters win Crystarium Points in battles and then use it for stat boosts, skills, magic etc. Learning new skills opens paths to stronger ones for instance learning Thunder opens paths to learn Thundara.The available commands/moves in battles vary from character to character, but old favorites like Attack, Summon, Defend and series staples like Fire, Lighting, Blizzard are available. Magic cannot be used outside of battle so HP is fully restored after every battle, also players cannot escape from battles although there are items that help avoiding battles. If a player loses the battle they have either the option to try again or return to the last save point.

    A new element in the game never implemented in the previous Final Fantasy games is the Padagrim shift system. They are basically classes or stances the characters temporarily take on during battles. They are a bit different from the job system as the in the Padagrim shift system attacking classes can only attack while healers can only heal. There are a total of 6 classes first limited to some characters but later available to all of them. The commando is the main attacker of the party, they deal high non elemental damage, the Ravagers are the Black Mages, they deal elemental damage and chaining combos is easier with them. The other four are Sentinels, they protect other party members and take less damage, Medic the healers, Synergists buff up the party while the Saboteurs inflict status aliments.

    Summons my personal favorite element of the final fantasy series make a return as Eidolons, which can only be used by the L’Cie. All the summons have been given a futuristic overhaul and the power to change shapes (called Gestalt mode). Summons use Summon Points instead of Health points to indicate their health, after the Summons points are reduced to zero the Eidolons would disappear.

    Moving along to the graphics sections now. The PS3 version runs at native 720p at around 25-30fps while the Xbox360 version runs at 576p at constant 30fps. The differences are very minimal otherwise, I just felt that the Xbox360 controller was more comfortable to use for the game and the Xbox360 version was available bit earlier so I got that. The lighting effects and shadows are brilliant on both versions. Graphically the game is a visual masterpiece just as expected from the franchise. A lot of effort has also been put in the character models as each and everyone of them look unique and extraordinary.

    I really liked the music score, one of the best sound tracks of the year. The music blends perfectly with the mood of the story. I really loved Snow’s theme which features a beautiful upbeat melody.

    Final Fantasy XIII is a game which some people will like while others will hate. The developers have tried something fresh leaving behind all the other JRPG copycats. In my opinion the game’s craftsmanship cannot be denied, so get the game I’m sure you will enjoy it.

    Score: 8.5/10

     

  • First Rumored Images Of Xbox 720 Kinect Tool Leak

    A new albeit low quality image of the rumor Xbox 720 Kinect Tool has been leaked courtesy of Xboygen. Check it out below:

    kinect 2 xbox durango  First Rumored Images Of Xbox 720 Kinect Tool Leak

    Dev kits for the Xbox 720 codenamed Durango were reportedly distributed back in February so this image could very well be real. As you can see the tool is able to recognize fingers and the different shape of clothes, something the current Kinect isn’t able to do.

    What do you think of the leak? Let us know in the comments below.

  • Epic Confirms Three More New Departures From Gears Of War: Judgment

    People Can Fly, a studio based in Warsaw, Poland which was behind titles like Painkiller, Gears of War(porting on PC), Gears of War 2 (additional development) and 2011′s wacky title Bulletstorm, bid adieu to creative director Adrian Chmielarz and two more top artists, according to Gears developer Epic Games and Adrian Chmielarz himself.

    Gears fans, you’re going to love Judgment. It’s in great hands,” Chmielarz said via Twitter EDT. “And don’t worry, you’ll hear about my plans soon enough.”

    According to a statement provided to Kotaku, Epic Game’s president Mike Capps confirmed his departure, also stating that two more have left the development team.

    “Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki have parted ways with People Can Fly and Epic Games in order to pursue other opportunities, which they will announce of their own accord,” Capps said. “Over the past decade, they have been instrumental in building People Can Fly into the talented team that it is today. We wish them well in their future endeavors. People Can Fly remains excited to release Gears of War: Judgment to fans early next year.”

    5283 gears of war judgment Epic Confirms Three More New Departures From Gears Of War: Judgment

    It was confirmed on 1st June 2012 that People Can Fly will be co-developing the title with Epic Games.

    One can now only hope that the release of Judgment is on track and not delayed by this sad news.

    Gears of War: Judgment is a third-person shooter that Epic Games and People Can Fly are co-developing as the fourth title within the Gears of War series, a follow-up that Microsoft Game Studios intends to publish for the Xbox 360 in the United States on 19 March 2013.

    Not long ago when we got the news of another Gears-related departure: Rod Fergusson, Epic’s director of production, last week confirmed he’d departed from Epic Games to join Irrational Games to lend a hand with Bioshock: Infinite, which is going through some troubles and was pushed back for a 2013 release.