Tag: remember me

  • Combat Details for Remember Me Revealed

    Capcom’s new game, Remember Me, has been given a chance to be explored further as it’s combat details were revealed today. The game will give the players the freedom of creating and customizing their own combos in the Combo Lab. By re-organizing four families of combos, called Pressens, players can create a unique several chains.

    There are about 24 Pressens available in the game which can be unlocked using PMP (Procedural Mastering Power), obtained by finishing off your enemies and performing combos. The four Pressen families available are:

    • Regen Pressens: As the name indicates, they will regenerate your health every time you land a hit. Apart from that, they will also do some slight damage.
    • Power Pressens: These will deal heavy damage and trigger finishing moves.
    • Cooldown Pressens: They do a small amount of damage and reduce the cool down for special moves.
    • Chain Pressens: They duplicate and double the effect of the previous Pressens in the chain.

    Special moves are also available which require Focus, gained by performing combos. These special moves are called S-Pressens and can be obtained at key-points in the story. There are five S-Pressens in total. These are:

    • Fury: A freeflow move, allowing the character, Nilin, to flow from enemy to enemy, attacking harder and over long distances.
    • D.O.S.: Enemies are stunned, invisible enemies are revealed and special moves are cancelled.
    • Camo: Turn invisible and execute a finishing move.
    • Logic Bomb: Damage is dealt to all enemies and shields are broken in this explosive attack.
    • Rest In Pieces: Robots are turned into allies who will help you defeat ground-based enemies.

    Furthermore, Pressens can be combined into a single combo called a multi-usage combo. Also, the later a Pressen appears in a combo chain, the stronger it will be. All the while during combat, the players input and the family type of the Pressen will be shown on screen. According to Capcom, 50,000 combinations can be made with the Combo Lab. Lastly, when Nilin is low on health, or the move that she is using is ineffective, the screen will “glitch” to indicate this and warn the player.

    The usage of the Combo Labs distinguishes this game from others, but will it be enough for this game to be good?