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  • Metal Gear Solid Movie Announced, Being Made By Columbia Pictures

    After years of rumors and speculations we are finally getting a Metal Gear Solid movie. The announcement was made at the Metal Gear Solid 25th anniversary event in Tokyo today.

    metal gear movie Metal Gear Solid Movie Announced, Being Made By Columbia Pictures

    The movie will be produced by Avi Arad responsible for movies like the recently released The Amazing Spiderman and the upcoming Iron Man 3. Arad had the following to say on the occasion:

    For many years I fought to bring comics to theaters – and video games are the comics of today”. He also noted how “We will take our time and tell the story with all the nuances, ideology, cautionary tales needed.

    Series creator Hideo Kojima who’s a very big movie buff himself talked about how he had been looking for years for someone who could properly convert the game to the silver screen, he strongly believes that Arad is the person. Arad also promised to stay faithful to the Metal Gear series and create a fantastic movie.

    Image Credits: Famitsu.com

    So guys tell us, what do you think of the movie? Do you believe its in good hands? Let us know in the comments below.

  • How to Update Galaxy S III to stock Android 4.1.2

    Galaxy S III is the most powerful Android smartphone out there. It comes with Samsung’s custom UI called TouchWiz. Unfortunately it hasn’t gotten the Jelly Bean update throughout the world as of yet. Fortunately there is a custom ROM that will do just that. To top it off, it’s based on AOSP so it’s completely stock and devoid of any custom UIs.

    ROM Information

    • Omega v 2.0
    • Based on AOKP Build-4 Jelly Bean 4.1.2
    • Kernel Siyah-s3-v1.7b4

    Do note that this ROM will work on the i9300 version of Galaxy S III only. Your phone needs to be rooted with a recovery installed. Backup all your data before continuing. The full guide on how to update Galaxy S III to stock Android 4.1.2 below.

    Step 1. Download the ROM from here

    Step 2. Connect your phone to the computer using USB cable. Enable data transfer/mass storage mode

    Step 3. Copy/paste the file downloaded in step 1 to the root of the SD card (not in any folder)

    Step 4. Disconnect the USB and turn off the phone

    Step 5. Boot into recovery by pressing and holding Volume Up + Home + Power buttons together.

    Step 6. Use power + volume buttons to navigate and perform a data and cache wipe

    Step 7. Navigate to flash ZIP from SD card and choose choose ZIP from SD card

    Step 8. Select the ZIP file downloaded in step 1. Select it using the power button and confirm installation

    Step 9. Reboot

    You now have a stock version of Android 4.1.2 on your Galaxy S III.

  • Tomb Raider Interview Reveals New Details, Including No Plan For A Wii U Version

    Crystal Dynamics, the developers who have been working hard on the Tomb Raider reboot decided to answer a few questions asked by the community over at the Eidos forums.

    new lara Tomb Raider Interview Reveals New Details, Including No Plan For A Wii U Version

    The whole interview with CrystalD Community Manager, Megan Marie is below:

    – What’s a reboot?

    KS: “Tomb Raider is an entirely new game featuring a new Lara Croft. To us ‘reboot’ means that the past Tomb Raider titles (including the settings, story, and characters native to them) exist as isolated experiences and are not related to this new game.”

    – Is Tomb Raider a prequel?

    KS: “While Tomb Raider stars a 21-year-old Lara Croft, it isn’t a prequel to her other adventures. Rather, it’s an origin story with completely new canon (see question above).”

    – Why does Lara have a modern phone in the Turning Point trailer?

    KS: “The reason Lara has a modern phone in our debut trailer is because Tomb Raider takes place with Lara at age 21 come launch day.”

    – Will Tomb Raider release simultaneously worldwide?

    KS: “Yes, you can expect a global, simultaneous release!”

    – Why is the lead up till Tomb Raider’s release so long?

    KS: “The reason we’re taking our time with the game is first and foremost to ensure we deliver the quality game fans deserve. Additionally, the longer campaign gives fans and newcomers time to properly digest and acclimate to who this new Lara Croft is. The reimagined game and character are a departure from the legacy franchise, and as such time is needed to properly set the stage from both a narrative and character development standpoint. It will be worth the wait, I promise!”

    – Will there be more Tomb Raider games after this newest release?

    KS: [Laughing] “Let us at least get this one out so you can play and tell us what you think! Of course though, we’re reimagining the entire franchise and this is step one. Enjoy it, play it, and we’ll tell you later what our plan for the future is.” [Transcribed from Crystal Habit Podcast]

    – What platforms is Tomb Raider in development for?

    KS: “Tomb Raider will ship for Xbox 360, PlayStation 3, and PC.”

    – Will we see Tomb Raider on the Wii U or any other Nintendo Platform?

    KS: “At this time no. When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.” [Transcribed from Crystal Habit Podcast]

    – Will there be a Mac version of Tomb Raider?

    KS: “Yes! We’re in the middle of discussions with a company looking to do just that. I’d love to be able to see it day and date with the Xbox 360, PlayStation 3, and PC release, but there is a technological aspect to it as well that we need to achieve. But yes, I want a Mac version because I love my Mac.” [Transcribed from Crystal Habit Podcast]

    – Are the controls nearly done? Will PC users be forced to use a controller, or will there be a proper keyboard and mouse setup?

    KS: “I used to be a big PC fan and I appreciate that individuals want to play with a mouse and keyboard. We’ve already started talking about the PC and keyboard layout, so yes, our goal working on the PC version is to allow for play with the controller or keyboard and mouse. We’ll keep you updated.” [Transcribed from Crystal Habit Podcast]

    – Will there be a Tomb Raider Collector’s Edition?

    KS: “Of course! I love collector’s editions and personally designed sets for Batman: Arkham Asylum and Age of Conan. I’ve done loads and loads and I’m a big fan of them. So yes it’s on my list and I’ve already been doing a lot of exploration so I can say with certainty that there will be a collector’s edition. The editions may be unique to specific territories however, because some areas have restrictions and so on.” [Transcribed from Crystal Habit Podcast]

    – Why did Crystal Dynamics decide on a Mature rating for Tomb Raider?

    KS: “In the very early stages of concepting the reimagining of Tomb Raider it became evident that we were toning down the experiences that Lara would go through in order to fit in a T-rated game. It belittled the themes we felt so pivotal to delivering a new experience. We took some time and did some soul searching and decided that we had to move into the M-rated space. If we didn’t, the player would feel like the game was soft and light and that it wasn’t believable. It was a tough decision to make because there are many things to take into consideration including the age of our fans and the partners we can work with and even the times we can advertise our game. It was a bitter pill to swallow, but we believe we’ve made the right decision.” [Transcribed from Crystal Habit Podcast]

    – How many hours of gameplay will Tomb Raider feature?

    MM: “ It’s a bit too early to put a number on hours. That being said, I know the team is working very hard to deliver a fulfilling experience that is competitive within the genre. I know my answer is vague, but we’ll clarify when we have a better idea down the road.”

    – Can we request Portuguese subtitles for Tomb Raider?

    MM: “We’ve had an outpouring of support from the Brazilian community and the desire for Portuguese subtitles has most definitely been heard. We’re looking into the prospect very seriously and are in the process of meeting with various export market representatives. It’s a bit too early to confirm Portuguese subtitles, but keep an eye on this space for news as development continues.”

    – Will Tomb Raider feature Croft Manor or Lara’s butler Winston?

    KS: [Laughing] “There won’t be a mansion on the island unless her parents had the foresight to send an architect there and build it without her knowing. And no, there aren’t any butlers in the game to lock into freezers.” [Transcribed from Crystal Habit Podcast]

    – Will the Doppelganger or Kurtis Trent make an appearance in Tomb Raider?

    KS: [Laughing again] “No and no. I could sit here and try and elaborate, but neither of those characters play a part in this vision of Tomb Raider.” [Transcribed from Crystal Habit Podcast]

    – Did Lara still study archaeology, and is she an aristocrat?

    KS: “This is a very grounded Lara. She is still smart, she is still in college, and yes, she is still studying an element of archaeology. Is she an aristocrat? In this game we need to veer away from placing her in a social structure. She’s got a little bit of a back-story, but we don’t go into detail. Lara primarily wants to be accepted by her friends and by people in general. Her getting a job is more about wanting to socially convene with friends and be a team player rather than an issue of her not having any money. I don’t think we’d ever say ‘by the way, now she’s poor and from a broken home!’ That’s not Lara. Again, it’s not so much about financial status as it is the fact that she wants to gain experiences. That’s what Lara Croft is all about – gaining new experiences.” [Transcribed from Crystal Habit Podcast]

    – Is Tomb Raider a survival horror game?

    KS: “It’s funny that the term ‘survival horror’ has been used by the press, because it’s something we’re not trying to be. Obviously we’ve only shown off so much of the game till now and there is a sense of horror to it. It will be horrifying because you’re coming across people and instances and a world that is completely unfamiliar to you. The situations Lara will find herself in will require her to fight to survive. It’s more survival-adventure in our eyes. Lara is still a treasure hunter and adventurer looking for something new.” [Transcribed from Crystal Habit Podcast]

    – Will weather be scripted in Tomb Raider, or will there be a day and night cycle?

    KS: “You will not stand in one place and over time watch the sun set and the moon rise. That being said, you will feel like there’s a persistent weather system. If you play in night hub and it’s raining and you fast travel back to another area, it will be rainy there too. It won’t feel like a dynamic weather system where you can stand on a cliff for hours and watch the sun moving across the sky. We have smart systems in place to help present it so that as you move around it will be the same time of day and weather as contextual to the narrative.” [Transcribed from Crystal Habit Podcast]

    – Will the camera be unique from past Tomb Raider titles in the upcoming game?

    KS: “Yes, the camera will be unique from past Tomb Raider games. We realize that in some ways it always felt a little hard to control. We were very happy with the games we shipped, but we realized we needed to create a whole new camera to add a whole new experience. We needed to immerse the player in the experience and help them feel each different tone. When you Lara going through the tunnel in the scavenger den, obviously you can’t do that with a ten-foot camera off the back of her shoulder. You need to be up close and personal and hear her in your speakers and have the intimacy to see what she is seeing.

    “When you get into situation such as combat you need to be able to pull the camera back and allow the player to see more around them and evaluate the situation Lara is in. The same is true when she is climbing through the dynamic traversal. You need to be in that space with her. So we class it as a ‘dynamic camera’ and we’ve brought on a whole team just to ensure that experience is unique and different. As the campaign unfolds you’ll start to see some very bold and innovative ways of showing how we’ve tailored the camera for each experience. It really is phenomenal.”
    [Transcribed from Crystal Habit Podcast]

    – Why did Crystal Dynamics partner up with Beats by Dre, Speck, and showcase Lara with an iPhone in the Turning Point trailer? Will product partnerships continue throughout the game?

    KS: “What I’d say about those products is that from the very early days when we started concepting out the trailer I really wanted to make sure that we positioned the trailer in modern day. I’m not big into pulling in product just for the sake of it. I don’t like doing deals just for the money. Everything we do has to make sense with the character and the world.

    “For me it was about trying to find items that would help ground Lara in the world and tell you a little about her. If you pick up someone’s iPhone or iPod you start to understand more about that person. So for us the earphones stood for something. They are the earphones of today. We didn’t pay them and they didn’t pay us. It just fit the character we were creating.

    “As far as longer-term partnerships Tomb Raider has been around for fifteen years and has many partnerships with many companies. We’ve pulled many of them back and decided not to continue with them because they don’t live beside the brand that we envision over the next five to ten years. But then there are partnerships that make perfect sense. Over the course of the campaign you’ll see some, but every partnership we have will fit within the world of the game.” [Transcribed from Crystal Habit Podcast]

    – Will Lara need food, water, or shelter in the new Tomb Raider?

    KS: “Yes, because she’s not a robot. We’re actually deep in that now and fine-tuning it in terms of how much water and how much food; how long she can go before consciously you’re like ‘I’d be starving by now.’ We’re also exploring what it means to collect. I’m not going to detail it too much and spoil it. What I will say is that this is not a simulation game. You’re not going to be picking berries and drinking your own wee in order to survive, but there will be a sense of realism in that she will have to scavenge food to keep herself going. [Transcribed from Crystal Habit Podcast]

    – Is the model we’ve seen of Lara in the 2011 demos finished?

    KS: “What you see right now is very early for Lara. We have artists working around the clock to get things like fabric and hair moving properly. This is one of the problems with showing content as early as we have been. There are certain things that will take the back burner until the game is finished internally and we get into a phase of polish. Lara’s hair is probably 40 or 50 percent of the way. The face of Lara and clothing of Lara is locked and won’t change, but details are still in flux. She’ll get much better.” [Transcribed from Crystal Habit Podcast]

    – Will cutscenes be in-game or pre-rendered?

    KS: “The pre-rendered work we did with VisualWorks was purely a one-off. Everything in game will use the Crystal Engine. We haven’t pre-rendered anything and we intend to keep it that way. Not to say we’re sitting here in the studio making every single cinematic. We gave our engine to a partner company in LA and they aid with mo-capping and capturing VO and all that stuff, and then help build out our cinematic sequences. They have worked on Avatar and are also working on Hitman. The world’s best people are working on it.” [Transcribed from Crystal Habit Podcast]

    In regards to the E3 demo, will Lara continue to talk to herself and exclaim audibly throughout the duration of the game? How do you balance this self-narration with a sense of isolation?

    KS: “When you try to reposition a brand and showcase a new vision, you have to go through a strong character arch. As we’ve stated, Lara is 21 years of age and straight out of college when she ends up in this situation. Just like anyone she is afraid and alone and most people would talk to themselves for hours on end just to keep their sanity.

    “The goal as we move through the game is to see this huge character arc for Lara. Every day and every experience will make her stronger and make her closer to the Lara Croft we want her to be. So in the early stages you’ve seen her talking to herself or wincing or moaning, but won’t continue to the same degree. It’s a very serious thing for us, hitting that growth correctly. At the end of the game we want people to sit back and say ‘that’s Lara Croft.’” [Transcribed from Crystal Habit Podcast]

    – Is there any chance of seeing cut footage from the Turing Point trailer?

    KS: “If I had my way from the very start the trailer would have been much longer. In one of our first brainstorming sessions I pitched an eight minute version to Visualworks. I had Lara walking up to the ship and saying hello to Roth and putting her bag in the room and going for dinner. VisualWorks looked at me and said ‘you’re off your trolley.’ So the final trailer is about four minutes and ten seconds. There is probably about a minute on the cutting room floor.

    “I’d love to think we’d put it all together some day, but the way in which it was built isn’t that we left scenes on the floor. It’s more that we were looking to get a specific level of emotion. For example in order to capture the scene where Lara nearly drowns in the escape hatch, we had to shoot it from many different angles. We captured an entire scene from inside the escape hatch and an entire scene from outside the escape hatch looking down. Then you start editing it together. So a lot of the stuff left on the floor isn’t necessarily something we can bolt onto the end and call it the ‘extended version.’” [Transcribed from Crystal Habit Podcast]

    – Will there be unlockable outfits in the game, or just Lara’s default clothing?

    KS: “Of course Tomb Raider has been known throughout the years to have unlockables and ways to interact beyond just the core game. We take that to heart. All I can say is ‘watch this space.’ We love unlockables and we love items as much as you do. That isn’t a yes or a no, but it’s a “worth thinking about.’ We’re still so far out it isn’t a decision we need to make next week.” [Transcribed from Crystal Habit Podcast]

    – Will there be DLC (console-exclusive or otherwise) for Tomb Raider?

    KS: “Obviously it’s not something I can get into detail about right now. We will look into DLC and we’ve done DLC in the past, but it all boils down to experience. We need to make sure it fits. We also need to make sure we have time to build it, and we’re focused on the core experience right now. As far as exclusives, again, there is no real comment on that because you never know what’s around the corner. We try and keep as agnostic as possible, but I can’t even say if there will be a repeat of the Xbox exclusive for Underworld. If we do DLC, what’s the story? How does it fit within the game? That comes first.

    “We will build our game from start to finish and we want people to experience that 100 percent. When you pick up a copy of our game we want you to feel like you started and finished something. The story ended. If there is a piece of DLC, it may continue on a different trail from something that was hinted at in the game, or it might take something out of left field. DLC will give you a different experience, however, it’s certainly not something that has been removed from the game in order to make more money. That is completely against what we’re all about. Especially in regards to Tomb Raider it’s more important than ever that we do DLC right. The end of the game has to feel definitive. You don’t see a movie in a theater only for the big finale to be reserved for the DVD. That doesn’t happen.” [Transcribed from Crystal Habit Podcast]

    – Will we ever see some behind the scenes content, such as motion-capture and voice-recording sessions?

    KS: Yes, we intend to show lots of behind the scenes content, but are working to ensure that it isn’t delivered in the same old vein as developer diaries. We’re going to do something very special in not-so-distant future, although I don’t want to give it away right now. [From forum Q&A session #1]

    – The game will have any stealth system or it will be more action style?

    KS: We’re working very hard to ensure our combat system has a variety of different play paths and play styles. Melee, ranged, and stealth interactions all play a huge part in this world. We’re looking forward to showing you our combat system around E3, when we’ll be unveiling it. [From forum Q&A session #1]

    Can we expect to see a variety of enemies? or will it be exclusive to the islanders and animals? (ie no more mythological creatures?) and/or boss battles?

    I don’t want to keep giving away spoilers. There is obviously an element of mystery to the island that you have to play to properly experience. I can say that there are plenty of people on the island, and lots of diversity in your encounters. I look forward to fans seeing the bow in action, and to hunting. That’s what you do on an island, right? Hunt. [From forum Q&A session #1]

    – Now that Lara is so much more humanized, what’s the potential to see her get involved in any relationships?

    KS: I’ve read and fed into the script now on many, many occasions, and I can tell you that there is no love interest in this game. She is trying to survive. She is busy. Surviving the situation is all she can cope with right now; surviving a relationship would be a bit tough. In one of the next releases we could possibly see this more human Lara meet someone, but that is way over the horizon. [From forum Q&A session #1]

    – All the past games have had Lara search for an artifact. Will the goal of the game be an artifact, or survival?

    KS: Lara has landed on an island that is shrouded in mystery, so obviously we want her to uncover that mystery. First and foremost she has to survive. There is a core discovery to be made, and that core discovery will unlock the mystery of the entire island and answer a lot of questions for you. There are items and artifacts that you have to pick up and find around the island, but everything points to this big discovery. [From forum Q&A session #1]

    – Will the axe interact with fixed climbing points, or will we be able to free climb with it?

    We have a very wide range of fixed points, guaranteeing you’ll have freedom of movement. There are limitations, however, like not being able to jump off the side of a cliff and hook onto the side at random to free climb. The real world doesn’t work like that. Like real life you can’t just walk up to a cliff and assume you can climb it. It may be too steep, or too rocky, or jagged. But then there will be other areas perfect for climbing. It will feel organic and natural. The path won’t be screaming at you. [From forum Q&A session #1]

    – Will the music in the trailer be the Main Theme?

    d1n0_xD asks: The music in the trailer is so awesome, is it going to be the Main theme?

    Alex Wilmer: It is indeed the theme. It was very important for us to reveal it in this way. [From official forum]

    Does the game engine support dynamic lighting?

    Phaid asks: Lara seems to not cast any shadow in these pics: pic1 pic2 pic3. Does the engine support dynamic lighting?

    Brian Horton: The engine supports dynamic shadows on multiple light sources, the shots you pointed to have shadows but they were not clear in those angles. Thanks for the question, hope that clears it up.

    Source: Eidos Forums

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  • This Is The Brand New Playstation Store

    After a redesign was announced last month Sony has finally revealed the brand new Playstation Store to the public. The new design shown off today at London looks very similar to the Xbox 360′s Metro based dashboard with a few changes.

    new playstation store 2 This Is The Brand New Playstation Store

    Many Playstation users including myself think that the Playstation Store is a bit too confusing to navigate through and Sony is trying their best to solve that dilemma.

    new playstation store 3 This Is The Brand New Playstation Store

    The new Playstation Store currently will be arriving in Europe on the 17th of October while North American users will get it on the 23rd of October.

    new playstation store 4 This Is The Brand New Playstation Store

    What do you think of the new Playstation Store? Let us know your thoughts in the comments below.

  • Could This Be The Samsung Galaxy S3? [VIDEO]

    A Vietnamese site going by the name of Tinhte.vn seems to have gotten their hands on what they claim is a Galaxy S3.

    In the video (posted below) they explain that the phone has a 4.6-inch Super AMOLED HD display just like the Galaxy Nexus and runs at 1280 x 720 resolution. Backed by the popular device information app called Android Information they showed off the phone’s 1.4GHz Quad Core processor and Mali 400 GPU which does seem like an odd combo. The phone also seemed to be running a new version of TouchWiz which was drastically different from TouchWiz 4.0. There’s also an 8MP camera, 1GB of RAM and 16GB of on board memory which can be expanded with the inclusion of a microSD card. The 2050 mAh battery will come with NFC just like the Galaxy Nexus so that’s good to hear.

    The guy in the video also claims that the specs are accurate but the design might be changed so they could have very well had their hands on a working prototype. We’re not sure if this really is the Galaxy S3 but we’ll find out soon enough on the 3rd of May.

    Stay tuned to TechDeville for everything Tech! Follow us on Twitter (@TechDeville), add us to your Google+ circles and like us on Facebook.

  • New Lightning Returns Final Fantasy XIII Trailer Released

    Square Enix streamed an extended first look at Lightning Returns: Final Fantasy XIII today. This was an extended version of the Jump Festa trailer which reveals that the game will be out for the Xbox 360 and the PlayStation 3 this fall.

    This Lightning Returns Final Fantasy XIII trailer shows the new combat system in this latest installment to the series and how players have more direct control over Lightning.. Lets hope this is the last we see of her.

    Also check out:

    As we all probably know from previous reports, the game features a countdown of 13 days until the end of the world. Players must save humanity within this time. Although this sounds as an interesting concept and paves the way for many exciting gameplay features, we’re still a little skeptical, especially after XIII-2. Is a third (and hopefully, final) part necessary for Lightning?

  • GTA 5 Details Revealed!

    This is the day we’ve all been waiting for. The day when we get details of a highly anticipated installment that is part of one of the best and most popular video game franchises. That’s right, Grand Theft Auto 5.

    Today, Game Informer revealed a lot of detail about Rockstar’s upcoming game. We had reported earlier that the game would have three protagonists, as revealed by Game Informer’s GTA 5 cover, which you can see below.

    game informer gta 5 cover 12 GTA 5 Details Revealed!

    Here are all the other details that will have you dreaming about this game in excitement.

    • GTA 5 “evolves nearly every mechanic” found in previous games in the series.
    • Features the biggest open world in the series’ history – GTA 5′s world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.
    • Three playable characters who you can switch between “at nearly any time”.
    • Each character has their own specific abilities and story arc, with all three stories intertwined.
    • Camera zooms out to a “Google Earth-style” perspective when switching characters.
    • Character 1 – Michael, an ex-bank robber in his early 40s who retired after making a deal with the FIB. He has two teenage children and hates his wife Amanda. He’s also the narrator of the original GTA 5 trailer.
    • Character 2 – Trevor, a former war veteran and a “drugged out psychopath”. An experienced pilot.
    • Character 3 – Franklin, a repo man in his mid 20s described as a “young and ambitious hustler”.
    • Certain characters from GTA IV and Episodes From Liberty City will also make an appearance. Rockstar’s Dan Houser says we’ll never see characters from the PS2 era, though. “The five PS2 games are one universe, and this is the high definition universe, so they don’t co-exist,” he says.
    • No major actors cast as any of the main characters.
    • Focus on making more diverse missions.
    • Heists and bank robberies are a big theme to the game.
    • Characters will work together during missions, and you can switch between characters mid-mission to fulfill different roles. For example, during a chase sequence you can pilot the getaway helicopter as Trevor, snipe pursuing pilots as Franklin, or fire an assault rifle as Michael.
    • Missions will have a “very different tone depending on who’s on them, how many people are on them, and how much we’re using switches”, says Houser.
    • Even when you’re not controlling them, each character will still go about their own business across Los Santos. “You may be surprised by the situations they find themselves in should you switch back to check up on them,” says Game Informer.
    • Big advances to lighting and shader model. Greater draw distance.
    • Improved vehicle handling and physics – “The cars hold to the ground better… It feels more like a racing game,” Houser says.
    • More vehicles than in any GTA to date, including BMXs, mountain bikes, road bikes, dirt bikes, cars, trucks, helicopters, planes, ATVs and Jet Skis, but vehicle manufacturers are still fictional.
    • Fighter jets appear to be in. One screenshot shows a fighter equipped with missiles, as a helicopter explodes in the background.
    • Improved shooting and melee combat. Melee combat “never going to be as big a deal as shooting,” though, warns Houser.
    • Pedestrians are fully mo-capped and more interactive.
    • You can rappel down buildings, although it’s not confirmed whether this is specific to certain missions.
    • Los Santos is described as a “huge and diverse city”, combining the best of Red Dead Redemption’s “large open expanses” with GTA IV’s “densely packed urban environment”.
    • Areas in the game world include beachfronts, mountains, the wilderness, a “Salton Sea” region, a military base and the suburbs.
    • GTA: San Andreas was about gang culture. GTA 5 is about capturing the “contemporary culture of LA”.
    • There will be a “vibrant and fun” economy, but you won’t be able to buy property.
    • A variety of different side missions and “more sophisticated” minigames, including yoga, triathlons, Jet Skiing, base-jumping, tennis and golf. There’s a full golf course in the game. You can go scuba diving along the coastline of Los Santos, or go to the gym on the seafront.
    • Each character will have unique hobbies, including “one or two key minigame activities per character”.
    • San Andreas’ RPG-like player customization is still absent, but you can customize the clothing of each character.
    • GTA IV’s romance feature has been removed.
    • Like in GTA IV, players can make friends and hang out with certain NPCs, including Michael’s wife Amanda and son Jimmy, Franklin’s “crazy friend” Lamar, and Trevor’s mate Ron.
    • GTA IV’s mobile phone returns, but a lot of its features have been altered. You can use it to access the internet.
    • Dynamic missions – hidden missions dotted around the game world. “Going off-road in the desert, you may come across two parked cars and a sea of dead bodies around them… Investigate if you want.”

    Take Two has also promised a lot of interesting things for the game’s DLC. Right now, I’m just glad that Blu Ray exists. All this content will sure be difficult to put onto DVDs. Lets wait and see how many discs the Xbox 360 will have this on.

    The story doesn’t end there though. A bunch of screenshots were also revealed for your viewing pleasure. You can check them out below.

    Let us know your thoughts on the reveal in the comments below.

  • iPhone and iPad mini sales stronger than expected

    The last few months have been quite busy for Apple. They released the next chapter in the iPhone story, the iPhone 5. And the much awaited iPad Mini was also released a month later. Both these products have gotten great reviews. Although there have been numerous issues with the iPhone 5, like camera and keyboard, the general demand has been great.

    According to Katy Huberty of Morgan Stanley, iPhone and iPad mini sales are greater than previously expected. A few weeks ago an estimate was put at 46 million units for the number of iPhone 5 and 23 million iPads that will be sold by the end of the year. Katy Huberty believes Apple will surpass this number. She also went ahead and claimed that Apple will also beat March 2013 estimates of 43 million iPhones and 19 million iPads.

    It’s going to be an interesting Q4 2012. Initially Apple suffered with supply issues for the iPhone 5 and iPad mini, but now that they have been resolved, they might actually be able to sell close to 50 million iPhone 5 by the end of this year. Suppliers also indicated that the iPhone 5 and iPad mini are expected to sell well in China. The competition however is quite tough this time around.

  • Like the iPhone 5, Nexus 4 also has purple tint issue in its camera

    There’s little denying the fact that the iPhone is perhaps the most popular smartphone in the last 5 years. It was after all called the Jesus phone in its first few years. The popularity however has its downfalls. Any issue, big or small, will be highlighted all over the web and scrutinised severely. One such issue was the purple tint issue with the camera on the new iPhone 5. Aiming the camera at a bright source of light caused the images to show a strong purple tint on them. It was so blown out of proportion that Apple issued an explanation regarding the purple tint issue.

    anand Like the iPhone 5, Nexus 4 also has purple tint issue in its camera

    Well now it seems as if the latest and greatest Nexus 4 from Google also exhibits the purple tint issue. The image above is taken from the review done by Anandtech. The strong purple tint is very visible.

    plus Like the iPhone 5, Nexus 4 also has purple tint issue in its camera

    The second image above also has the same tint. In both these images the result is due to the bright source of light.

    So are both Nexus 4 and iPhone 5 with faulty cameras? No. This is a limitation of all cameras, even expensive DSLRs. The purple tint issue doesn’t always rear its head, but it will eventually if you keep on taking pictures near bright sources of light.

  • Pandora’s Tower Is Coming To North America Courtesy XSeed

    Another win for Operation Rainfall! XSeed just announced that the long awaited obscure Japanese Action RPG Pandora’s Tower will be arriving very soon in North America.

    XSeed was also responsible for bringing The Last Story to NA. The announcement for a NA release for Pandora’s Tower marks the third and final game Operation Rainfall set out to raise awareness for. Their campaign included Xenoblade, The Last Story and Pandora’s Tower.

    Pandoras Tower 570x317 Pandoras Tower Is Coming To North America Courtesy XSeed

    Xseed CEO Shinichi Suzuki was quoted in the Press Release

    It’s fantastic to be bringing such a highly-anticipated title like Pandora’s Tower to such a vocal fan base,

    North American gamers have been very patient in waiting for this game to be released, and we’re confident they will be pleased when they get their hands on the title.

    A short description of Pandora’s Tower is as follows:

    A tale of unfortunate circumstances, Pandora’s Tower opens in the Kingdom of Elyria, where an unassuming singer named Elena succumbs to a wretched curse during a festival performance. Bearing an arcane mark on her back, she starts transforming into a savage monster, causing the town guards to attempt to kill her in order to prevent it. A young ex-mercenary named Aeron, whose heart has forever been pledged to Elena, whisks her away in the nick of time – and with the help of a mysterious witch named Mavda, he learns what must be done to avert her wretched fate. He must descend into The Scar, a massive chasm tied down by twelve chains connected to a floating island in its center, atop which sit thirteen interconnected towers. There, he must use his sword and a sacred chain to battle his way through each tower and extract the flesh of the boss “masters” that dwell within, which Elena must consume in order to reverse her ongoing transformation. But the clock is ticking! The longer Aeron takes to vanquish each beast, the less human Elena becomes, affecting her character and the game’s final outcome in a profound manner. Time is of the essence…

    Are you looking forward to Pandora’s Tower? Let us know in the comments below.