Back in the 1950s, researchers started playing around with a technology that would allow them to store data in a form of memory that had no moving parts. While the new tech was destined to be faster and more reliable than the giant discs used in today’s popular hard drives, it was also more expensive.
Now, 60 years later, the price and performance of solid-state drives are beginning to show signs of hitting mainstream popularity.
A high-end computer using the spinning disc of a hard drive to store a game’s content is slowed down by its inability to get that information quickly. This slow down means that games take longer to load, levels in games need to be smaller to reduce lag, and transitions through areas can start to visually chug.
Imagine, a wide-open game like Grand Theft Auto on an SSD. The worlds could be bigger, the way they look more detailed.
“New kinds of games are going to be possible because of this. When you are not limited by (a hard drive) imagine what a company like Rockstar could do with their open world stuff?
Source: Kotaku