Tryst Review

It’s been so long since I’ve played a good RTS and after playing Tryst I’ve got to say, it’s not as good as I expected it to be. Tryst was expected to be a bit different than the other RTS games out there. However, the gameplay of the game makes you feel like home with it’s simple and straight-forward campaigns. BlueGiant Interactive’s second attempt at a RTS yet again failed to deliver what was expected of the title.

Like a typical RTS, it has an 8 players PvP mode. You can also play online and you can choose any of the two races: Humans or Zali’s. The choice you make will change the way the game is played giving you a diverse experience. You can also play against computer in the multiplayer mode.

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Tryst begins with a short campaign which tries to explain what’s basically going on. The story of the game is that the humans are going through a rough patch, facing some sort of economical crises, and are travelling across galaxies in search of resources. Along the way, they come across an alien race known as Zali who are also following the same objectives and thus both the races end up living peacefully with each other until some rebellions cause problems and some Zali also try and move in to the Human territories. It doesn’t take long enough for both races to go for war.

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Our first mission is kind of a training step as usual, in which we try and save some of our soldiers who are under attack of the opposition, and obviously we take a couple of aliens out along the way. There are two kinds of resources in the game: energy and ore. The user is able to create buildings and units for resource gathering and such purposes like your typical RTS games. You can also gather resources using the resource buildings found in your surroundings.

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The maps are filled with all sorts of objects that will affect the way you play the game, or in other words, will affect your strategy. You’ll get to choose whether to use your resources to heal your damaged units or get new ones. This is what makes the game flexible when playing. Different difficulty levels are done nicely making it pretty simple and easy for the easy difficulty. Resource gathering, structures and everything is pretty simple and straightforward. There’s different types of vehicles plus air units, which are available to both races. You’ll also get to build new kinds of buildings as you progress with the game. With these new buildings, new units are introduced.

Tryst uses ARM (Augmentation Research Mechanism) by which you can research or focus on a certain kind of unit or ability of a unit which will result in better use of units with additional features. It strengthens our cavalry by introducing stronger units of the same kind without getting into building new buildings.

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Multiplayer mode, one of the emphasized parts of RTS games, was the mode BlueGiant wanted to stand out. As mentioned above, you’ll be able to go against 2-8 players that are filled with the Resource buildings and the environmental hazards. Although there’s a lot put into this mode, as one can tell, it doesn’t really give a unique experience but it is still enjoyable. One of the pluses of the multiplayer mode is that if any of the users disconnects during the game, computer itself takes over his game from there on. However, you can’t play with different users and computer at the same time.

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To conclude all I’d like to say about Tryst is that it’s not that appealing but it isn’t that bad either. It’s an enjoyable experience when playing multiplayer for the price tag. If you’re more of a solo player, the story mode’s is not long enough. You wouldn’t want to play this game for long if you’re not the casual RTS player. All in all, it’s a good effort by BlueGiant Interactive and I believe they’ll come with a better addition to their list of games in the future.

TechDeville gives Tryst a score of 2/5.